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A different kind of Hollywood VFX Boutique

Experienced Team.

We are an accomplished team of artists and industry veterans with a long track record of successful productions.

We love what we do.

Our core belief is that happy artists make happy clients. That's why we foster a relaxed work environment, employ staff artists with full benefits, and coordinate jobs with foresight.

Principals

JOHN GROSS

Founder | Creative Director | VFX Supervisor

John Gross is a pioneer in the creation of visual effects for television.
In 1992, John came to Hollywood to help co-found Amblin Imaging, where he created computer generated visual effects for Steven Spielberg’s TV series, seaQuest DSV. He was also responsible for supervising the team behind the creation of digital effects for Star Trek: Voyager.

With the closing of Amblin Imaging in 1996 John co-founded the Santa Monica based company, Digital Muse, specializing in the creation of visual effects for television, film and commercials. In 2000 John co-created Eden FX where he served as President, Creative Director and Lead Visual Effects Supervisor for the next 13 years contributing to high end television, film and special venue productions.

In 2013 John founded Muse VFX where he continues as President, Creative Director and Lead VFX Supervisor. His pioneering background and technical savvy keep him involved in all aspects of production. John’s belief in the importance of the culture of the company has won him the loyalty of many talented people who continue to help make Muse VFX a successful and evolving force in the visual effects industry.

FRED PIENKOS

Founder | VFX Supervisor

Fred Pienkos is a founder, visual effects supervisor, and senior digital artist at Muse VFX. Drawing on his study of photography, his eye for color, composition, and lighting, combined with his technical expertise, Fred leads development of Muse VFX's efficient and optimized technical pipeline that allows artists to make art, unfettered from inefficient work flows.

Fred hails from Chicago, Illinois where he received a Bachelor of Arts with distinction in photography and animation from Columbia College. He began his career in the Chicago advertising scene as a computer animator at Skyview Studios, Post FX, and Editel Chicago.

In 1999 Fred moved to Los Angeles to work on the Star Trek: Voyager series for Santa Monica-based Digital Muse, co-founded by John Gross. In 2000 Fred joined John at Eden FX where they continued to work together for thirteen years. In 2013 Fred and John created Muse VFX, naming it partly in an homage to the company where they first collaborated.

Fred has received five Emmy nominations with one win in 2004. He also won a Visual Effects Society award in 2004. Since then he has been nominated for four Visual Effects Society awards, including the 2013 nomination for National Geographic: Mysteries of the Unseen World in the Outstanding Visual Effects in a Special Venue Project category.

Fred and his wife Charlotte live in Los Angeles with their two children. He coaches AYSO youth soccer, and is active in his neighborhood council.




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Emmy Awards


2009
Emmy Nomination : Outstanding Special Visual Effects for a Series
Ghost Whisperer – “Ghost In The Machine”
2008
Emmy Nomination : Outstanding Special Visual Effects for a Miniseries, Movie or Special
Life After People
2006
Emmy Nomination : Outstanding Special Visual Effects for a Miniseries, Movie or Special
Mammoth
2004
Emmy Award WIN : Outstanding Special Visual Effects for a Series
Star Trek Enterprise – “Countdown”
2003
3 Emmy Nominations : Outstanding Special Visual Effects for a Series
Star Trek Enterprise – “The Expanse”
Star Trek Enterprise – “The Crossing”
Star Trek Enterprise – “Breaking the Ice”
2000
2 Emmy Nominations : Outstanding Special Visual Effects for a Series
Star Trek Enterprise – “Life Line”
Star Trek Enterprise – “The Haunting of Deck 12″
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VES Awards


2013
VES Award WIN : Outstanding Visual Effects in a Special Venue Project
Space Shuttle Atlantis
2013
VES Nomination : Outstanding Visual Effects in a Special Venue Project
Mysteries of the Unseen World
2010
VES Nomination : Outstanding Supporting Visual Effects in a Broadcast Program
Lost – “The Incident” parts 1 & 2
2009
VES Nomination : Outstanding Supporting Visual Effects in a Motion Picture
Nim’s Island
2006
VES Nomination : Outstanding Visual Effects in a Broadcast Miniseries, Movie or Special
Comet Collision!
2005
VES Award WIN : Outstanding Created Environment in a Live Action Broadcast Program
Star Trek Enterprise – “Storm Front” part 2
2003
VES Award WIN : Best Models and Miniatures in a Televised Program
Star Trek Enterprise – “Dead Stop”



Our Partners


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We've been using Fusion since the early beginnings, and remain in close collaboration with Blackmagic Design's dev team.
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In collaboration with Moustrappe we create unforgettable and unparalleled content for shows, exhibits, and attractions.
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We helped Lightcraft to mature the Previzion system into a production-hardened solution for realtime virtual sets.
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Our virtual sets are the first to be shown in the new Smart Stage of Park City Film Studios, the premier Sundance studio.



Join the team!


We’re always looking for good people to join our team.
Right now, we’re specifically looking for:
  • Experienced FX Artists
    Muse VFX is looking to add multiple FX Artists to our team.
    A qualified candidate will be able to provide high-end rendered elements for feature film and episodic television projects, be a workflow-savvy, creative problem solver and have experience with fluid and/or liquid solvers like FumeFX, Phoenix FD, Realflow, as well as lighting them in VRay.

    As an FX Artist, you will work closely with a team to create and troubleshoot elements required for ongoing jobs in production. Applicants with 3ds Max experience preferred, but Maya, Modo, LightWave and other applications will be considered.

    This is an in-house position, candidates must be local to Hollywood, CA.
    To apply for this position, please email join-the-team@musevfx.com with the phrase "FX Artist" in the subject line. Please include a link to your portfolio or demo reel as well as a current resume with references.
  • Experienced CG Generalists
    Muse VFX is looking to add multiple CG Generalists to our team.
    A qualified candidate will be able to provide high-end rendered elements for feature film and episodic television projects, be a workflow-savvy, creative problem solver and have experience in lighting hard surface and/or organic creatures in VRay.

    As a CG Generalist, you will work closely with a team to create and troubleshoot elements required for ongoing jobs in production. Applicants with 3ds Max experience preferred, but Maya, Modo, LightWave and other applications will be considered.

    This is an in-house position, candidates must be local to Hollywood, CA.
    To apply for this position, please email join-the-team@musevfx.com with the phrase "CG Generalist" in the subject line. Please include a link to your portfolio or demo reel as well as a current resume with references.
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© 2015 Muse VFX ::: 6464 Sunset Blvd, Suite #500, Hollywood, CA 90028 ::: 323.809.4386 ::: Info@MuseVFX.com